Winter Semester 2010/11
Winter Semester 2011/12
Winter Semester 2012/13
Winter Semester 2013/14
Winter Semester 2014/15
Winter Semester 2015/16
Game Programming GM1203
Course content:
1.Computer games and game industry. Basic categories of games.
2. Documenting game developing process, literal programming concept for games.
3. Software layers for typical computer game. Game engine architecture.
4. GUI for games.
5. Tools for game scene specification.
6. Tools for handling shader programs.
7. Tools for defining and handling game events.
8. Design of sky and terrain, of space and planet.
9. Scenario for an educational game (Sierpinski's Asteroid)
10. Hit and collision detection.
11. Sound and music in games.
12. Physics of games.
13. Artificial intelligence in games.
14. Elements of network games.
(in Polish) Rodzaj przedmiotu
Course coordinators
Term 2014Z: | Term 2015Z: | Term 2012Z: | Term 2013Z: | Term 2010Z: | Term 2011Z: |
Bibliography
a) basic references:
1. Game Programming Gems 1-7,2004-2010.
2. OpenGL tutorials: http://www.opengl.org/
b) supplementary references:
1. S. Rabin: Introduction to Game development, Second Edition, Course Technology, 2009